Adam De Broeck

Games

 This section contains all of the games I've worked on that are in a demo-able or finalized state. The titles below are short games from my time as a student at DigiPen Institute of Technology, which each demonstrate my team's work experiences. Both games were two semester projects consisting of a team size of about 5–10 people.

Gutter Ball

 Originally planned to be a rogue-like bowling game, this 3rd person action hack-and-bowl came about after a lengthy development while learning how to manage scope within a given timeframe.

Gutter Ball is a two semester junior project built in the Unreal Engine using a low poly art style and cartoon-ish gags.

Overview shot of the lanes in the intro cinematic for Gutter Ball

Lost in Transit

Side shot of the player character jumping and throwing a package

 We all know how our mail gets to us in the real world, but what about in cyberspace?

Lost in Transit is a 2D action platformer made in an entirely custom engine about a mailperson delivering a package through the risky environment that is cyberspace. The game features a pixel art style, environmental hazards, dash and teleportation mechanics, and full gamepad support.